Monographs
Book Chapters
Hamari, J., Huotari, K., & Tolvanen, J. (2015). GAMIFICATION AND ECONOMICS 5. The Gameful World: Approaches, Issues, Applications, 139. MIT Press, 2015
Peer-Reviewed Journal Articles and Conference Papers
Huotari, K., & Hamari, J. (2012, October). Defining gamification: a service marketing perspective. In Proceeding of the 16th International Academic MindTrek Conference (pp. 17-22). ACM.
McPherson, K., Huotari, K., Cheng, F., Humphrey, D., Cheshire, C., & Brooks, A. L. (2012, February). Glitter: A mixed-methods study of Twitter use during Glee broadcasts. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion (pp. 167-170). ACM.
Huotari, K., & Hamari, J. (2011, May). ”Gamification” from the perspective of service marketing. In Proc. CHI 2011 Workshop Gamification
Kuikkaniemi, J. Holopainen, and K. Huotari. “Play Society Research Project,” in CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts, 2011, pp. 68-71.
Extended Abstracts in Conference and Workshop Proceedings
Lampinen, A., Huotari, K., Cheshire, C. (2014). Access to Participation in the Sharing Economy: The Case of Local Online Exchange in a Single Parents’ Network. Extended abstract presented at Internet Research 15, Daegu, South Korea.
Lampinen, A., Cheshire, C., & Huotari, K. (2012) Privacy Management Strategies and Online Photo Sharing: A Pilot Survey. Presented at the Reconciling Privacy with Social Media workshop at CSCW’12, Seattle, USA.
Lampinen, A., Lehtinen, V., Huotari, K., Luusua, V., Mäntylä, M., Sarvas, R., Seppälä, L., Turunen, J. (2009) Mobile Social Media for Groups. European Conference on Computer Supported Cooperative Work, Vienna, Austria, September 7-11
Other publications
Kuikkaniemi, K., Turpeinen, M., Huotari, K., & Seppälä, L. (2010) Ten Questions for Games Businesses: Rethinking Customer Relationships. Games as Services, 83.
Huotari, K. (2010) Motivations for C2C Word-of-Mouth Communication During Online Service Use.” Games as Services: 95.